VR not effective for constant engagement

Companies like Meta and Facebook are promoting virtual reality (VR) headsets for daily activities, but this may not be the best approach .
VR is most effective when used to create unique experiences rather than for constant engagement, World Economic Forum reports.
Creating a convincing VR experience requires reactive, real-time adjustments to changes in body movement, sound, and visual stimuli.
- While VR hardware has become more accessible and comfortable, using VR still causes perceptual fatigue and may not be suitable for everyone.
- VR should be reserved for experiences that would be difficult, dangerous, or expensive to replicate in the real world.
- The acronym DICE (Dangerous, Impossible, Counterproductive, Expensive) can be used as a framework to determine when VR is most appropriate.
VR has been successfully used for training, medical treatment, and well-being, including rehabilitation after stroke or orthopedic injuries, and can offer unique benefits over traditional therapy.
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